https://steamdb.info/app/1422450/charts/

Valve keeping up with the trend of “worst kept secrets”. You need an invite to join the alpha but since everyone who owns it can refer their friends, it spread very quickly.

I’ve been playing it the past few days and it’s honestly very fun. Still a bit rough around the edges (especially in terms of balance) since it’s in early access, but it has serious potential to be dota 2 levels of popular.

For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress. Nobody is allowed to share footage or screenshots, but obviously with so many playing there’s a ton of leaks out there.

    • @[email protected]
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      -43 months ago

      They are beta testing, remove the OS issue and they van focus on games issues

      SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

      • @[email protected]
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        33 months ago

        No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.

        • @[email protected]
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          -13 months ago

          No. Development occurs on windows machines

          “Development occurs on” and “development target” are different things.

          It’s obviously going to be steam deck day one.

          Sure, like CS2 is on Steam Deck since day one and still broken.

          • @[email protected]
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            13 months ago

            Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?

        • @[email protected]
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          23 months ago

          A yes, because Steam Deck is the most optimal platform to play competitive FPS

          That’s not even the argument. The argument is that Valve’s own game teams should be able to support their own hardware.