• Prunebutt@slrpnk.net
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    8 months ago

    “moving characters to a virtual field when an event is triggered” (entering a battle)

    How is that a legit patent, when there are so many obvious instances of prior art?

    • KoboldCoterie@pawb.social
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      8 months ago

      Even if there weren’t a million examples of prior art, the fact that patents on game mechanics are even allowed is just awful for the industry as a whole, and we as players should absolutely rail against this. Every game borrows from other games’ ideas and mechanics - I’d bet money that there hasn’t been a single fully “original” game in 20+ years. If companies are allowed to patent every little mechanic (even ones they didn’t come up with), the industry as a whole will just become impossible to operate in.

      • Infynis@midwest.social
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        8 months ago

        Every game borrows from other games’ ideas and mechanics

        It’s not only games, this is just straight-up how art works. Culture develops over time. Of course capitalism had to get a middleman in there lol

      • Prunebutt@slrpnk.net
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        8 months ago

        the fact that patents on game mechanics are even allowed is just awful for the industry as a whole

        Yes, definetly.

    • ImplyingImplications@lemmy.ca
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      8 months ago

      It’s a Japanese patent. I’m not sure how it would hold up internationally, but Pocketpair is also a Japanese company and this lawsuit is entirely within the Japanese legal system. That probably gives Nintendo a bit of an advantage since they’re such a large and iconic Japanese corporation.

      • Prunebutt@slrpnk.net
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        8 months ago

        Copyright is already cooked, no matter where it’s located. But the way japan acts as if Pokemon invented JRPG battles is simply ridiculous.