I verified that my controller’s rumble worked fine, yet I had no controller rumble in Silksong. I fixed it by forcing Proton 9.0-4 in Silksong’s settings:

  1. Navigate to: Steam Library>Silksong>right-click>Properties>Compatibility
  2. Check “Force the use of a specific Steam Play compatibility tool”
  3. Select “Proton 9.0-4” from the dropdown.

It seems that Silksong has inherited the same controller rumble issue as Hollow Knight with the native build [1].

References
  1. Type: Post. Author: “Cobwebblocks”. Publisher: [“ProtonDB”. “Howllow Knight”.]. Published: ~2025-08. Accessed: 2025-09-05T06:41Z. URI: https://www.protondb.com/app/367520#q_spejhJmH.

    No rumble on native version

  • mat@linux.community
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    19 hours ago

    I work at a game studio that provides Linux-native builds of our game. I don’t speak for them but in my opinion this gives us an opportunity to take advantage of Linux features such as better input systems, performance, dev tooling, and in the future maybe APIs like Wayland. While the Windows build does work via Proton, it’s limited to what Microsoft allows us to do with the Windows API. We also have to use a non-standard-compliant compiler (msvc) and overall maintaining a Windows build damages code quality, performance, dev speed, and end user experience. Our Linux userbase is already small enough, imagine if all our players started using the Proton version. It’d become impossible to justify spending as much time on the Linux builds as we do, and they would probably stop being available. So, although I see WINE and Proton as a net positive, I fear it will slowly kill Linux development and eventually all games will be limited 100% by what MS decides, despite technically playing them on a free platform.

    • Hazzard@lemmy.zip
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      7 hours ago

      Yeah, proton is a bit of an odd dual edged sword like that. Obviously the dream would be the Linux market share getting large enough that it’s a no-brainer to focus on that version and make it as excellent as possible, and proton is essential for that, but at least for now, proton is so good that it makes it hard to justify a native version.

      If you can’t maintain a high standard of excellence for your Linux port, savvy players will just use your Windows version through proton anyway, because it’s already a high quality port. Easy to understand why many studios forego a native Linux version altogether.