• kautau@lemmy.world
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      7 months ago

      It’s a canon event for any game company that achieves moderate success gets acquired by investors

      Very much not exclusive to the game industry

      • Kyden Fumofly@lemmy.world
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        7 months ago

        Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

        • sp3ctr4l@lemmy.dbzer0.com
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          7 months ago

          Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…

          And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.

          So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

          Or… maybe not? With regard to the IP rights?

          Nobody seems to know who actually owns the KSP IP at this point.

          https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/

          • ByteJunk@lemmy.world
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            7 months ago

            I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

            I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.

            • sp3ctr4l@lemmy.dbzer0.com
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              7 months ago

              lol, RIP Jebs 1 - 48395.

              But uh yeah, the… the lore is basically:

              We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?

              Anyway they are sm0l and live in sm0l solar system.

              And they have a space program.

              And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

              Woo!

              lol

          • EldritchFemininity@lemmy.blahaj.zone
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            7 months ago

            One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”

            It was doomed from the beginning.

          • cynar@lemmy.world
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            7 months ago

            It was even worse than that.

            They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.

  • mriswith@lemmy.world
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    7 months ago

    The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…

  • merc@sh.itjust.works
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    7 months ago

    Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?

    • Dioxid3@lemmy.world
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      7 months ago

      It’s Krafton. Just look at what became of PUBG. I mean it’s an OK game and a lot of QoL came to it after all these years, but there hasn’t been any major meta shift in 5 years or so. Only recently they’ve started looking into how broken certain semiauto snipers are.

      Instead you are drowned in lootboxes and emotes

  • Signtist@bookwyr.me
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    7 months ago

    They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We’re in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.

        • Enkrod@feddit.org
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          7 months ago

          Accurate but also not. PewDiePie came out in favour and PirateSoftware lied about it. But I think Thor lying created a huge burst of coverage about how he’s wrong and really created lots of noise about it.

  • Vintor@retrolemmy.com
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    7 months ago

    More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.

  • dastanktal@lemmy.ml
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    7 months ago

    Companies only answer to profit and unfortunately we get to see the results. Can’t have those proles making 250 million dollars now. That would eat into the profits of our shareholders.

    • abigscaryhobo@lemmy.world
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      7 months ago

      It sucks that this is going around too. Because no matter what the “right” choice is the devs are still gonna have to see what should have just been their fun project get thrown around in gaming politic hell

  • kieron115@startrek.website
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    7 months ago

    Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.

  • Konraddo@lemmy.world
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    7 months ago

    Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.

  • Swordgeek@lemmy.ca
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    7 months ago

    Oooh, there’s a lawsuit waiting to happen.

    $250M PLUS legal costs PLUS $250M in punitive fees. That should hurt them a bit.

  • BackgrndNoize@lemmy.world
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    7 months ago

    I don’t understand how game dev works, how does a publishing company fire the CEO of a game dev company. Like do these publishers own the game company?

  • ssillyssadass@lemmy.world
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    7 months ago

    You should get a publisher if:

    You want to make one game then get fired

    You want your work to be bastardized by the publisher in the future

    You want countless hours of overtime/crunch and no compensation

    You want to be another disposable cog in the machine

    If that doesn’t sound like something you want, self-publish.