I still prefer *bin over Lemmy for the UI and the domain-blocking feature, even with Lemmy having post-hiding features. 🙂

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Joined 11 months ago
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Cake day: October 28th, 2024

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  • Does Mbin count? =P

    Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.


  • Regarding wonky links, I can’t say I’m familiar with the issue. You could try checking Mint’s desktop files to see how the commands are set up, and if they work fine manually through the terminal. If they don’t, that’s probably an indication of where the issue is.

    Regarding videos, those are… problematic, some times even on Windows (FF Type-0 and Mary Skelter PTSD intensifies). Perhaps you’re missing a drive, or Proton’s equivalent of winecfg may need some manual tinkering.

    And regarding auto-mounting drives, are they being automatically mounted to a static path, and before Steam is loaded? Also maybe deactivating Steam’s auto-start, if it’s active, helps?


  • Also, though rarer nowadays, some older games had bonuses if you had the game saves, the sole save format back then, of others (usually previous) games from the franchise. Naruto Ultimate Ninja 5 and Dragon Ball Budokai Tenkaichi 2, for example and if memory doesn’t fail me, gave you money if they detected saves from, respectively, Ultimate Ninja 4 and Budokai Tenkaichi, while Persona 3 FES allows you to carry over the compendium of Persona 3 saves and Final Fantasy X can bring over from other saves of the same game items needed to understand the language of a group in the story.


  • A core is just a fancy name for an emulator, like an “app” or “application” is for “program”. And a save state is a full dump of a given program’s memory and that can be reloaded later. A game save is, to my knowledge, a checklist for the game to load onto memory.
    Save states are good if you can’t rely on game saves, like if your device has low battery and you’re far from any save spots, if you’re in the middle of a very hard section, etc.
    Meanwhile, as memory is physically located in a given device, it can be found in a different place if you use another update of the program, another installation, another OS, and perhaps even another hardware. And if a piece of memory isn’t where the program expects it to, the program won’t load at best.




  • Would run and gun games count? If so, I strongly recommend the Neo Geo Metal Slug games. They’re all sold emulated on PC (GOG for the no launcher requirement).

    And on a more usual sense of “shooter games”, Saints Row The Third (GOG and Humble Bundle) and UNLOVED (original version is a mod of Doom II afaik). And just a note, Saints Rows The Third, from some tests I did a while back, seems to have a memory leak issue in character customization screens when running under default Wine.






  • And some times, having the initiative to create such more specific communities could be a change factor for the growth of a social media. Also, with federation, not just the person can choose where to create the community on while not making it a walled garden as other sites would still have access to it, but also if a community for the given subject already exists but the user thinks he can do better, he/she can more easily do it with how expansive the “fediverse” is.


  • Growth is a process, not an immediate switch. Every social media started small and then grew. If immediatism, or however it is called, was the predominant factor for any struggle to become an achievement, nothing would be achieved.

    And on lack of contents, I, for one, block everything that is not of my interest, quite a lot to be honest, specially with certain niches spamming the federated platforms, but even then, I get a feeling I should trim even some of the communities/magazines I follow/subscribe to as I can barely catch up to those already.





  • Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I’m not in a hurry.

    But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn’t mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.




  • While I think fragmentation can grow into being a problem, trying to standardize things too much can be problematic too, as the developers would be bloating the software for features that the community may use very little, as well as, by consequence of the bloating, the devs being either limited to a design that needs to take into account the quirks of all object formats, or to make some frankenstein monster design to include those different formats.

    A more reliable path, I think, is what Kbin (RIP) and its successor Mbin do, to have a section for articles and one for notes. While it’s still more load on the developers and the servers, at least it shouldn’t be as much as having to make sense of multiple formats together, since the two sections don’t directly interfere with each other. This, on a final point, is, to my understanding, and with their respective proportions, what happens with the Linux family of operating systems, where it’s also pretty fragmented, but every once in a while a way to put two different environments together appear, like Wine and Xfce translating Windows and QT5 programs, or AppImage and Flatpak trying to be as universal as possible by depending on as little default dependencies from the host system as possible.