• 6 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Well…

    One thing is you can’t know if a ‘game idea’ is a good one before battle test it.

    On one hand it’s similar to writing a book or shooting a movie. Sometimes most mundane narratives have something that ‘clicks’, making it a hit. And sometimes most interesting ones have bad execution, to become instant failures.

    On the other hand, of course there are some understanding about ‘what is entertaining’ and ‘how to make things fun’. There are lots of discovered rules, tropes, approaches that worked so far. Like, Game of Thrones books always meant to be a cash cow TV series, and you see traces of almost all the rules that makes a book a good TV material. So there are many sources about narrative and game design that can guide you through your journey.

    Of course the concepts discussed in these sources aren’t definitive and open to interpretation. But they helped me dearly exploring ideas and hand down better experiences.

    Some I can recommend are,

    • Art of Game Design (Jesse Schell): It comes with a deck of cards which is very valuable for self-feedbacking.

    • The Game Narrative Toolbox

    • How Games Move Us

    With games, it’s ‘vertical slice’s, like preparing a 10 minute condensed version of a game. You can gather lots of feedback with that. Every game had that at one point. Balatro had that, GTA 6 had that, as well as “What Remains of Edith Finch” had that. If you can pique interest with a vertical slice, it’s mostly good idea to pursue the rest from that point.













  • I won’t argue with streaming services go fuck themselves but music industry’s not being in a good place also deeply related with there are shit megaton quadrillion musicians spawning everyday now. And most of them are pretty good!

    Making music got easier by decade and it’s around 500$ to have all kinds of tech and instruments better than what Radiohead used in Kid A, and learning resources are way more accessible now.

    Total music related spending (vinyls, merch, tickets) skyrocketed compared to 80s or 90s as well, but it’s also split between 100 million artists, and not 100.000. Yet the listener headcount only doubled or tripled.



  • HTS is currently pledged to Syrian Salvation Government, which is basically the opposition government in exile (operating from Istanbul), governing NW Syria (4 mil pop) from the back seat for the last 10 years. HTS is just acting as its main (but not only) militia organization, and Jolani said HTS will oversee the Syrian state’s transition to SSG.

    We’ll hear the names of Mohammed al-Bashir and Mustafa al-Mousa in the coming days.

    HTS mostly consists of militants splintered off from Al Qaeda and ISIS, and waged war against them. Apparently they gave up “Salafist” terrorism to turn into a Syrian Nationalist movement instead. Jolani sounded more moderate than I was expecting, so let’s hope the new western backed puppet state brings some peace to Syrians after all.


  • Node-RED requires enough technical knowledge that it becomes not easier, but harder than writing JS code when things go medium size. N8N is superior in UX.

    Also although I greatly appreciate everyone’s efforts, I don’t want to rely on community plugins that require maintenance and may or may not abandoned after it’s developer loses interest/move on with their life. TBH NPM is brimming with those.