

I think the shallowness of understanding also stems from the codebase itself, and moreso that than the Ai finding where something is.
A poorly organized codebase, dynamic file imports lsp’s can’t follow, lack of annotations on unclearly-named arguments, etc. are way worse for understanding a codebase than Ai saying “the thing you need is this method”, which Ai could also explain how it got there at least. At that point, Ai is a better than what they would have without it.
Write clean, understandable code. Document it, too. Everyone will thank you



I don’t think Hello Games lied as much as you may think. Sony lied, and others layered their own expectations on top.
HG turned to Sony for publishing and marketing help. Sony, like any game publisher, wants to get as many sales as possible, preferrably on release day to look the best (for further marketing when sales slow down: “X million dollars on release day”/“Y copies sold on release day” kind of stuff). So Sony had a huge hand in promoting the game, and undoubtedly crunched time on HG, reducing their ability to get what they wanted to out the door.
Plus, people hear what they want to hear and read what they want to read sometimes. Game journalists and streamers and influencers and such layered their expectation on each other, chalking up the game to more than was promised by HG, only to be disappointed when it wasn’t. Murray even said the day before its release that it “maybe isn’t the game you imagined”.
And sure, not to absolve HG of all the blame here, there was underdelivery and bugs. They got swept up in a storm of shit larger than they were ready for. They probably could have said more at the bungled release, but I wonder how much (if any) they couldn’t because of Sony’s hands in the PR. Iirc they were allowing returns of the game past normal return timelines? Given all of that, though, they committed to their game, even when Sony left, and even if players left and didn’t come back. That’s why people talk about it’s comeback story.
For Cyberpunk, though, I’m less supportive of that comeback story because CDPR had other majorly-known games (Witcher). They knew how game-dev-crunching and publisher pressure reduces their ability to deliver. They understood how marketing grows hype and expectations of their games. They even saw how NMS’s release went, and they still fumbled their release horribly. I’m happy for those that play CP2077 and enjoy it today, but I’m less on-board for that one.