• KokusnussRitter@discuss.tchncs.de
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    10 days ago

    Most games I just didn’t like and felt it wasn’t fair to call them out, but gambling addiction pushing games like FIFA are high on the list, especially since the annual releases seem to be somewhat identical.

    • Nate Cox@programming.dev
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      10 days ago

      I also don’t really like the sentiment of judging types of games in general; we like different things and that’s good.

      But, gacha games can fuck right off. Manipulative, exploitative, addiction seeking nonsense. I’m not even commenting on gameplay or anything so it’s not a specific one… it’s the whole core concept of making a digital slot machine for children that I find offensive.

  • brap@lemmy.world
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    10 days ago

    I’m going to get absolutely roasted for this, but Elden Ring. I put about 10 hours in trying to like it, but it just made me angry and miserable. And it was kinda boring.

    • MurrayL@lemmy.world
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      10 days ago

      I also don’t care for Souls games, but I think ‘angry and miserable’ is the intended experience.

      • CmdrShepard49@sh.itjust.works
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        10 days ago

        I’m a fan of the Soulsborne games but gave up on Elden Ring because I wasn’t a fan of the empty open world gameplay.

    • Imhotep@lemmy.world
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      10 days ago

      I really tried, maybe 20-30 hours, but didn’t enjoy it much.
      Playing as a spellcaster was maybe a mistake.
      I recognize it’s a quality game though. I might try again with a melee character. Maybe modded?

      • VivianRixia@piefed.social
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        10 days ago

        I can recommend a dual Strength/faith build. I did that my first playthrough and it was a lot of fun. I think the Incantations was much funner to play with than the Sorceries. They have far more variety in them. Plus there is a cure Scarlet Rot Incantation that I got a lot of mileage out of to make certain parts less oppressive.

        • Imhotep@lemmy.world
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          10 days ago

          Thanks, I might try that!

          I generally like hybrid builds with more variety. Don’t know why I went full mage…

          • Stovetop@lemmy.world
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            10 days ago

            I also think it’s fine to just go full strength if you want something powerful and dead simple.

            Carry a colossal sword in each hand, wear the beefiest set of armor you can without going into heavy load, and then just bonk things to death while tanking a lot of hits that would otherwise instantly kill squishier characters.

            And don’t be afraid to use Spirit Ashes. There’s this weird machismo thing among players who think that real players don’t need summons, but they’re there for a reason and the game was designed around them.

      • burntbacon@discuss.tchncs.de
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        9 days ago

        I might try again with a melee character.

        Maybe. The sorcery/incantation/various melee is less of a distinction than many make of it. A lot of it ends up feeling the same: you dodge, wait for the opening, hit your ‘attack.’ If the ‘learn to be a badass by learning patience and boss attacks’ isn’t your thing though, you might never find yourself liking it.

        The best elden ring experience is elden ring seamless coop. It makes the game 100000000x better. If you want to play with someone, hit me up. I just got elden ring working again on linux (it had a freezing problem until I reinstalled the OS, probably the nvidia drivers borking out), and am loving it.

    • BurgerBaron@piefed.social
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      10 days ago

      Souls games in general for me, but especially Bloodborne. My girlfriend at the time loved the game so much she had multiple tattoos. She was so happy to guide me through Bloodborne and tried to explain lore, but there’s so very little actual plot that anything I learned just fell out of my head. I couldn’t tell you anything about what happened despite finishing the game and DLC. I don’t get it.

  • blarth@thelemmy.club
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    10 days ago

    Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.

    Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.

    • Macaroni_ninja@lemmy.world
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      9 days ago

      Exactly, when a game on purpose disrespects your time and forces you to repeat things for no reason.

      Some call it a difficulty curve, I don’t call it anything, just uninstall it.

    • jjjalljs@ttrpg.network
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      9 days ago

      I know I’m biting bait but I rarely got jumped by the “guy around the corner” traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.

      I remember people complaining about the floor traps in the first game and I was like “you mean the raised tiles that are a different color? Yeah I was careful around those”. Player messages also help.

      It’s okay the game isn’t for you - but “literally can’t win on the first try” is hyperbole.

  • Brkdncr@lemmy.world
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    10 days ago

    All of the Monster Hunter games. The gameplay is awful and the story drags on. I thought it was just that I picked the first one, but after trying the others it feels like a $5 game series.

    • Zombiepirate@lemmy.world
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      10 days ago

      And trying to play with your friends? Fuck you, do 30 minutes of boring solo stuff before we even think about letting you have fun.

      • ieatpwns@lemmy.world
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        10 days ago

        And did you want to just connect and go? Fuck you get online and search up a guide how to do coop missions with your friends

  • Tudsamfa@lemmy.world
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    10 days ago

    Gacha.

    For most anything else, I can simply chalk it up as a difference in tastes when I don’t like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.

    But no one likes gacha, or at least should like it. It’s gambling marketed to kids, preying on the people without impulse control. No “you can spend 2 hours of your life every day on this and save up 2$ in currency” is changing that, in fact that is even worse.

    And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!

    But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.

    • ryathal@sh.itjust.works
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      9 days ago

      Gacha has gotten out of hand. I played one for a year or two a long time ago and don’t regret it, but it was far more generous than anything today. It used to be a fun genre to download a game and play for a day or two with all the free stuff, but even that hasn’t been true for a while with all the dark patterns they use in these games now.

    • chiruyuki@ani.social
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      10 days ago

      Which is why limbus will always be the best game in the gacha genre, it rewards you beautifully for barely playing the game and ensures you can get almost everything for free if u work for it

      • Tudsamfa@lemmy.world
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        10 days ago

        I can’t even make the most explicit Gacha hating post without you guys saying how yours is the one, the special one that’s good.

        I hate the concept. They are designed to obfuscate how much money and time you spend on them with different currencies that don’t feel like real money. They are dark pattern after dark pattern, trying to get you to look at the shop every time you boot up, and entice you with limited offers every chance they get. And this all is then defended by well meaning people like you and me with “Well, you can play for free if you grind hard”.

        And when I look up if the different in-game currency thing applies to this game, I find out I have heard of Limbus company as the Korean one that got a “radical feminist” artist fired because a swimsuit didn’t reveal enough skin for the fanbase’s liking.

        You misunderstood my comment. Fuck off with your recommendation.

        • chiruyuki@ani.social
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          9 days ago

          I didn’t misunderstand it I just wanted an excuse to talk about lcb lol

          Also , for ur information, vellmori’s situation was dangerous at the time and they were a lot smaller as a company and the director was in japan at the time… yeah, she shouldn’t have gotten fired, esp since she didn’t even draw the swimsuit art, but it was for the best imo (she didn’t deserve to be in such an environment) Also, the “fanbase” u speak of was a VERY small portion of the players, and they went so far as to ENTER VELLMORI’S PLACE OF WORK,

          Edit: I do genuinely hope she’s with a better employer, though. And don’t worry, I’m w u for hating gachas, esp hyv ones. Most of them r just carbon copies of each other, esp the open world ones, for limbus u don’t even gotta ‘grind’ that hard, just play the story whenever u want, get a shit ton of currency from it, pull on good units/walpurgis, and then win rate ur way through everything else lol (srsly, u can easily do whatever u want whilst the game plays itself in the background)

          Edit 2: Thinking about it, firing her put the least people in danger… Those harrassers were awful and they definitely would have escalated their behaviour if the company refused to fire vellmori (and no, she couldn’t work undercover due to her art style being entirely different from the rest of the game’s one)

  • Macaroni_ninja@lemmy.world
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    9 days ago

    Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

    I don’t get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

    All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

    Its super boring for me and couldn’t spend more than a couple hours with the games from the genre. Same goes for watching other people play.

    Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

    Definitely not my cup of tea.

    • bitjunkie@lemmy.world
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      9 days ago

      MOBA started as RTS mods for people who liked micro and didn’t like resource management. Add hypermonetization of everything for 20 years and here we are. I don’t get it, either, but to each his own.

      • Frezik@lemmy.blahaj.zone
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        8 days ago

        I liked the old WC3 mods because of RPG-like level progression. Gave a little hit of dopamine to see a build come together and steamroll the other side. This was well before there was a competitive scene.

        The genre got hyper-monetized, and I noped out of that shit.

    • HotDog7@lemmy.world
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      9 days ago

      Everything you wrote is true, and I gotta respect that you’ve at least given mobas a try. It’s not your cup of tea and that’s alright.

      One thing that you didn’t mention is the team work. While there are toxic people out there, mobas tend to be games that a group of friends can play together for free. You are correct that the abilities can feel limiting - along that vein finding ways to chain spells together with your team mates was one of the most fun ways to get creative.

      This is what makes watching pros play a lot of fun. There are people out there constantly experimenting with mixing items and spells to create hilarious strategies to gain an edge. There are all kinds of spells that can come off as overly subtle and dumb sounding, but you pair it up with something else and all of a sudden you have a wombo combo.

      Mobas came out of War Craft 3, so any of the millions of people with a blizzard rts background will have skills that will transfer. The single hero format means you can focus all your attention in one place instead of keeping track of your army and your economy at all times. Starting with an established and automated base means that the game isn’t on a knife’s edge like RTSs. There’s a lot of stability and simplicity here over RTSs.

      The games tend to be simple in concept to understand but very difficult to master. I had a lot of fun picking a handful of heroes and learning how to best use them. They all have their own quirks and limitations that may not be obvious at first. Conversely, it was rewarding to learn how to shut down heroes that had stomped me in the past.

      It is very difficult to get established in these games. It can feel like one of those tv shows that you have to get to the third season before things get better. And I can completely understand people wanting games that don’t start off as rough. The high skill cap can keep people coming back for years though.

      I hope this helps 😊

    • humanoidchaos@lemmy.cif.su
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      9 days ago

      MOBAs are shit, but they struck a chord with people who are bad at games but want to feel good.

      They survive based off of MMR and obscuring people’s true ability. If most people playing MOBAs could see how bad they were, they would lose interest over night.

  • _haha_oh_wow_@sh.itjust.works
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    10 days ago

    No Man’s Sky: I’ve tried playing it and just end up getting bored. Every once in a while I’ll go back and check it out again, feeling like I somehow didn’t give it a fair shake, but remain underwhelmed.

    Maybe next time…

      • Evotech@lemmy.world
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        10 days ago

        It was better in the beginning I think… they gave you more control now but honestly it feels less satisfying

    • underline960@sh.itjust.works
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      10 days ago

      This was the game that made me realize I prefer story over infinite sandbox games.

      Even after it started getting praise due to all the updates, it just felt… empty every time I went back.

    • Bongles@lemmy.zip
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      10 days ago

      People KEEP saying that they “fixed” that game but every time I try it it’s still a pretty generic survival game in space. I don’t see how it’s even close to what they promised.

      • Tattorack@lemmy.world
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        9 days ago

        Just another 30 more years of development, and we’ll finally have a space sim with retro graphics.

        By that time we might have… Pffff… I dunno, X5, maybe even 6, that will have surpassed it on every front. Or Elite Dangerous will have all the features Star Citizen promised.

  • Goldholz @lemmy.blahaj.zone
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    9 days ago

    FIFA and other sport team manager; Farming Simulator; Call of Duty; Fortnite and other battle royals (its just not my game mode.

    • humanoidchaos@lemmy.cif.su
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      9 days ago

      Yeah, those games are lame as fuck.

      Call of Duty was once good, but they chose to milk it to oblivion and now nobody cares.

  • TheLunatickle@lemmy.zip
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    10 days ago

    Final fantasy, FIFA, GTA, CoD, Modern warfare and Persona are the ones that spring to mind for me.

    • Dragomus@lemmy.world
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      10 days ago

      I was going to suggest CoD as well … the whole series is mostly a carbon copy of the previous version. Let alone the gameplay is "run for 30 seconds, die, respawn and repeat.

    • humanoidchaos@lemmy.cif.su
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      9 days ago

      Final Fantasy is about atmosphere and presentation above all else.

      Their production values are some of the highest in the industry.

      It’s a shame so much of it was used on turn-based game, but they’ve since pivoted to action combat and now we can get a balance.

    • YappyMonotheist@lemmy.world
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      10 days ago

      Not Persona, no! It’s basically Pokémon + dating sim, what’s not to love (besides the usually slow af start)? 😭

    • oneser@lemmy.zip
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      9 days ago

      The original call of duty and battlefield games were revolutionary. If memory serves me correctly, they built off the success of Band of Brothers TV Show and gave a gritty representation of WWII in a first person shooter. Battlefield 1942’s multiplayer was absolutely top notch too with its vehicles.

      They deserved their credit back then, but have been milked beyond belief. They are the new FIFA series where each game brings nothing new, but still costs $80…

  • SSTF@lemmy.world
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    10 days ago

    It seems like all of the answers are “I personally didn’t enjoy this game therefore I can not conceive of anyone else enjoying it.”

    I find that interesting.

      • SSTF@lemmy.world
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        10 days ago

        Something that is popular (or sells well) despite having no apparent appeal to anyone the commenter can think of.

        I don’t enjoy Bloodborne. I think I can figure out why there is a lot of hype for it.

        • TheV2@programming.dev
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          9 days ago

          While I’d interpret it this way, too, “can’t understand the hype of” usually translates to simply “dislike”, but with a stronger emphasis on invalidating the opinions of the people who do like it.

  • mnemonicmonkeys@sh.itjust.works
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    10 days ago

    Hollow Knight.

    There’s a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.

    But god forbid anyone says anything even remotely disparaging against the game, as they’re quickly mobbed by fanboys and told to “git gud” because they treat masochistic games like HK as some perverse dick-measuring contest.

    And unfortunately I can’t away from hearing about it with everyone sperging out over the upcoming sequel.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        Pretty much. They need a different genre name, like “masochist” or “try-hard”. A lot of these games are significantly more punishing than the original Dark Souls ever was

        • coaxil@lemmy.zip
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          It’s not even punishing IMHO, like it’s just cheap ‘hard’ walk around corner insto death because you didn’t know whatever event was there was there, and only way to learn this was… Walk around the corner and die, now, proceed to waste your time walking back get past that corner, die on next… Repeat.

    • lime!@feddit.nu
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      9 days ago

      i spent a couple of dozen hours with hollow knight as a fan of the metroidvania genre, but after a while the barriers to continuing were just too many. after a while, any traversal basically requires combat, and the grindy combat just slows the game to a crawl. add to that the corpse run mechanic, and at that point it’s just not worth it.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        Since you like Metroidvanias, have you tried Ori and the Blind Forest? Personally I found it to be tuned very well for difficulty. I ended up beating it without realizing there was a triple-jump ability you could find.

        Unfortunately the sequel, Ori and the Will of the Wisps, wasn’t as good in my opinion. They ended up pulling a few mechanics from Hollow Knight, which detracted from the uniqueness of the first game.

        • lime!@feddit.nu
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          9 days ago

          yes, i really liked it. it was a bit difficult in some places (i don’t know how many times i had to re-do the tree flooding) but the aesthetic really made it worth it.

          one of my more recent stand-outs in the genre was yoku’s island express, which is also a real treat.

          • mnemonicmonkeys@sh.itjust.works
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            8 days ago

            Hmm. I’ll have to check out the demo. The screenshots of the gameplay make me thunk I’ll bounce off it, but figuring that out is what a dwmo is for

    • UnityDevice@lemmy.zip
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      9 days ago

      Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn’t respecting my time, and was punishing me for exploring.

      The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I’d hate it.

      • AdamBomb@lemmy.sdf.org
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        9 days ago

        the game wasn’t respecting my time

        Hit the nail on the head. That’s why I stopped too. And I don’t even mind difficult games; Sekiro is an all-time favorite of mine. But Sekiro is compact, dense, no filler. Hollow Knight felt empty and sparse and traversal was a chore.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        the conclusion that the game wasn’t respecting my time

        That’s exactly why I quit too. You’re smarter than me, since I spent over 30 hours on it before quitting.

    • humanoidchaos@lemmy.cif.su
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      9 days ago

      Just looks like more indie-crap to me.

      I’d wager a lot of the hollow knight fanboys haven’t played anything classic like Megaman.